Think of TES IV: Oblivion, a game that had a lot of good elements about its quest design: Simple tasks were embedded in interesting lore, featured unexpected twists and fascinating scenarios. However, good quest design made even fetch and kill quests enjoyable. ![]() Well, at least in most games I played that's actually true. You know the cliché that most RPG quests are simply "fetch this" or "kill that". Alternatively you can earn yourself some experience and shivers (the item you'll use as currency) by doing some freelancing: Try to find pirate treasures hidden at decent places in the sea, destroy ships and sell their load in towns or escort trading ships to their destination for a reward. When you've had enough of exploring the world to find ancient relics and small or less small settlements or simply taking in the scenery, you can return to settlements and (depending on your faction affiliation) do story missions or side quests. It also has arcade combat and some RPG elements, but most of the time you'll be mid-air, exploring a water-covered dystopian world. Review for game version 1.0.5.0 (german localization) deluxe editionįirst and foremost, The Falconeer is a flight simulator. ![]() Sadly GOG imposes a tiny character limit on reviews, so the full review has to go here.
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